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Starters

Motivational Kick Starts (1-4 hours)

Launch your conference or work session with a conscience hitting opening that guarantees to get everyone into gear for the rest of your session. From Good to Great or Shackletons Journey Across the Pole - it’s all good… or is it great?

Ubuntu Plan (3 hours)

Western and African business principles create confusion even in our developed African country. This intervention will help delegates to understand how these principles can be amalgamated into a business winner! The exercise will allow the team members to experience all the necessary team dynamics of storming, forming, norming and performing. This introduction can be complemented by a 2 day program which allows for more depth in the learning.


Main Course

Standard Team Development Program (1-2 days)

Team effectiveness and understanding more about your responsibility in a team.

The Phase 2 Team Development Program (1-2 days)

You have entered the game now it’s time to get serious…

  • Conflict management
  • Handling difficult situations
  • Leadership vs. Management
  • Organisational behavior and discipline
  • Diversity
  • Business acumen – making money while being a nice person

Leadership Excellence

Ideal for a management team that needs to elevate its role in helping others achieve more. Ideal for those who feel they are too DIY or hands on.

Emotional Intelligence

Simply put: Nobody has anywhere near enough… sign up and make your life more meaningful.

Good to Great (1-2 days)

Breaking out of your comfort zone.

Customer Service (1-2 days)

It’s more about giving “the pickle” than the smile. This is fun.

Strategic Process (2 days)

Once we have the vision, we take you through the how.

Sales (2 days)

The basic conversion of a rep to a professional consultant - For those who don’t respond, it’s the Boot Camp session.


Dessert

Know me – a facilitated communication game

The Taxi Safari – the game show with a difference

MMI – the ultimate brain game and solve the murder mystery

Turtle racing – interactive and very competitive

Competitive “cook-offs” – say no more

Fire walking and other “suicidal” teambuilding events

Drumming, broom whacking and ridiculous behaviour